So here’s what you’re here for, right? The actual numbers and best practices behind making Fire Pro edits.
If you’re on PS4 there’s currently only Bike Bianchi, but he’ll be the example that I use in here, as well, so don’t worry. You can find a collection of SCFL edits on Steam that all tend to work really well together.
As with any other creative endeavor, I strongly recommend you spend time with other people’s creations, poking around under the hood and copying before going full steam ahead with your own.
Your goal in creating an edit (or a series of edits) is to emulate professional wrestling in this weird, limited game, which somehow is able to do an admirable job of this. If you can get past some of the references that only a handful of people will remember they’re still mostly useful. I have an old set of guides that were specific to my e-fed at the time which have been quoted and shared a bunch since 2005/6 called “Shit You Should Know,” which are pretty good, but also riddled with in-jokes. Wrestling and how you create your edits will always be a matter of taste. In a lot of ways I still loosely adhere to these rules (which I can’t for the life of me find, but wrestling has changed a lot over the years and the idea of what wrestling should be has also change. When I ran a collaborative e-fed many years ago we had logic rules in place, which I had tweaked from LordVermin’s EFW logic rules. Understanding that you want to simulate matches between characters should come with an idea of what you want to see out of pro wrestling. This is really the first lesson that most people should try to understand when creating a character in Fire Pro. Your Goal is Entertainment Our Crash Test Dummy: Bike Bianchi The best that you can do is put in some time and effort and hope that it works out.
Sometimes 10% on a front grapple means you’ll see it twelve times in a match, other times it means you’ll never see it in a match, or even in a series of matches.Īs much as I and others can give you advice of how to make your character work, think of how the game works and that you are not actually in control of it.
So, when two characters lock up, say there’s a 50% chance of character A winning the grapple and a move is at 10%, that means overall it’s a 5% chance of seeing it. If you have a move at 10% at front grapple that means that there’s a 10% chance of that move happening during a front grapple as long as said character wins the roll of the dice.
Setting stats, moves and logic is how you influence the God King that is the RNG, but it’s always a suggestion, not a hard-and-fast rule.
You are certainly not the god of Fire Pro and you do not control what the random number generator spits out. While it’s fun to think about stringing together combinations and finding ways to win, unless your intent is to run “shoot” simulations you’re doing yourself a disservice. First of all, You need to have a vision of what the character is, who they are and how they should act. I’m starting off with this one because I’ve known a lot of people that drive themselves to the brink of madness tweaking logic on their characters, running endless simulations and still not finding what they want for a certain character. You Are Not God, You Do Not Control the Random Number Generator There are people like Critical Club’s Soak that have sifted through the numbers and have a measured, metric-based approach to creating edits and you should absolutely check out the info that he’s posted, but I’ll warn you right now that I don’t operate like that and instead a lot of how I create characters and handle logic is based on intuition and 20-something years of experience with tweaking edits to do what I want them to do. There’s not much left to the imagination anymore in regards to how logic works thanks to Fire Pro being on PC, being easily moddable and creators getting to crack the game wide open to see its insides. Moves and stats are important parts of making an edit tick, but the reality is that a 50-point edit with finely-tuned logic could beat a 300-point edit without much care or thought put into it. Most of the time that is because the creator was intimidated by CPU logic, lazy or just wasn’t comfortable enough to make the character actually work. This is the second guide, a companion to Creating Your Own Original Fire Pro Wrestling World Character.Įveryone has downloaded a character on the Workshop only to find it looking good, that the move set mostly makes sense, but when it comes to the actual matches it’s a mess. There is a certain level of mysticism that comes with Fire Pro Wrestling’s CPU logic that either scares off newcomers or forces someone to dive deeply into tweaking numbers in fits of madness only to find a character not quite doing what they believe it should be doing.