What's even more odd is that whether these rays of sunlight are visible or not, your performance will remain much lower than usual from between around 6:00am to 8:00am every morning in the game. While it is a spectacular effect to be sure, unfortunately it doesn't really warrant almost halving your FPS. The reason is relatively straightforward in terms of the source of the slowdowns: the 'god rays' visible in the early morning scene at the start of the game are almost entirely to blame for the major drop in performance on even high-end machines.
You might think that the additional DirectX 10 effects might account for this performance hit, however in practice even the DX9 version of the 'Enhanced Full Dynamic Lighting' mode has much the same performance. Clear Sky seems at first to be as system-intensive as Crysis, if not more, when it doesn't necessarily look quite as good in many respects. One of the very first things that STALKER: Clear Sky players will experience if they choose to use either of the new 'Enhanced Full Dynamic Lighting' modes is much lower framerates than they ever expected. Thanks to Jonas Beckman for preparing this modified file. $game_data$ = true| true| $fs_root$| gamedata\Ĭlose and save the file, and once all the above is done, the next time you launch STALKER: Clear Sky, it will eventually open at the main menu, bypassing any startup movies. $game_data$ = false| true| $fs_root$| gamedata\ Full details on what you should do are at the bottom of of this guide, however briefly it just involves changing the following line in the file: This is necessary for the game to recognize and use this modified. Clear Sky directory using a text editor like Notepad. Once the file is in the right location, you will need to make a small edit to your fsgame.ltx file found under the \Program Files\Deep Silver\S.T.A.L.K.E.R. Clear Sky\Gamedata\configs\ui\ui_movies.xmlģ. \Program Files\Deep Silver\S.T.A.L.K.E.R. If it doesn't and you need to create the subdirectories manually, or if you want to double check if it's correctly located, it should look like this: Clear Sky directory and it should create the appropriate subdirectories and place the file in the right location.
zip file directly to your \Program Files\Deep Silver\S.T.A.L.K.E.R.
Download the following file (right-click on it and 'Save Target/Link As'): ClearSky_NoIntro.zip (2 KB).Ģ. However there is a way you can skip these movies using a small modified ui_movies.xml file. According to the developers at GSC Game World, however, this is "how the game actually feels: fast-paced change of scenery, ominous landscapes and the ever-present feeling of an inevitable danger accompanied by a barely-distinguishable guitar soundtrack.If you find the introductory movies/logos which play at STALKER: Clear Sky's startup annoying, unfortunately unlike the original STALKER: Shadow of Chernobyl, you can't simply use the -nointro command line switch to disable them this option has been removed from Clear Sky. At my most generous I would say that this is representative of gameplay. GSC Game World called this an "official in-engine gameplay teaser" which is very funny to me, because this is… almost definitely not gameplay. They pul out a tablet or GPS-like device, probably an anomaly detector of some kind, before they're rudely interrupted by a sudden storm of levitating objects. Through another door the light turns powerfully red, and our character halts. The video speeds up through a hallway and into a room with a crackling fire and guitar, where someone was recently doing some classic Stalker indoor camping.
Skif moves forward as their view out of a collapsed wall shows trees waving and toppling over in a stormy wind. The trailer opens on a nice GSC Game World logo sequence, overlaid on a bulkhead-style door, before segueing into a first-person view as protagonist Skif bursts through doors into the hallway of a ruined building.